|
Perridwyn
Hypnosis is a state of focused awareness. It is something everyone has
experienced countless
times; among instances of it are waking up or getting
absorbed in a good book. The characteristics of the state vary; it cannot be
pinpointed on an EEG and the experience is different for everyone though there
are common elements. A person can be hypnotized and while that state be having a
great time at a party; no zombie eyes no intonations of Yeesss Massterr no
wandering about with arms outstretched. Hypnosis does not have a unique and
unmistakable insignia indicating its presence.
This is generally not the case with the PROCESS of hypnosis. Patterns of
hypnosis have been written up and used for decades. You can find books depicting
the process in bookstores and libraries. The process is intended to create that
state of focused awareness. It is this process I wish to discuss in the
remainder of this post. [Hypnosis and being hypnotized will refer to the process
should there be any confusion.]
General Considerations
Hypnosis can be thought of as a game that is binding. The rules are initially
defined by the expectations of the subject which encompasses all their
experiences with it everything they've seen on TV and old movies and what the
subject has been told about hypnosis. These rules dictate what will and will not
be effective; which inductions will and will not work; and the conduct of the
subject while in the state of hypnosis. The rules are mutable. Debunking
misconceptions demonstrations and providing more information -- accurate or not
-- will affect the rules of the game. A professor at Stanford illustrated how
greatly expectations dictate results. The gentleman told one of his introductory
psychology classes that an unfailing indication of a hypnotized subject was that
their right arm would float upwards. The professor told another class the same
thing only in this case he specified it was the left hand that would rise. When
he hypnotized members of both classes he discovered that students responded in
accord with their expectations. The right arm of the members of the first class
did indeed rise while with members of the second class only the left hand rose. In hypnosis
the subject calls the shots. Their expectations outline the manner in
which the game is to be played. The hypnotist wields no mystical power; she and
the subject have an agreement that the process of hypnosis is conducted in a
certain manner and each player behaves in a particular way. The level at which
the game is played is defined by the rules and the degree of trust the subject
feels for the hypnotist. A mistrustful subject will be paying far more attention
to what you are doing and what you might be scheming than to what you are
saying. 667
Hypnosis is useful as a catalyst. As seen above the state itself is not too
exhilarating in and of itself. The process and the applications are what make it
fun and useful. You can call on your mind's abilities to control pain [useful];
you can play the most intense imagination game of D&D of your life [fun].
The function of the hypnotist is to provide a focal point and talk their partner
through evoking the intended result. The process usually begins with a
discussion of hypnosis. This is to determine the purpose of a session debunk
misconceptions get a sense of the subject's expectations and generally make
things go easier later. The induction consists of bringing the subject's
awareness to something and keeping it focused. The hypnotist gives suggestions
to bring about the determined purpose including any post-hypnotic suggestions.
Then she guides the subject back to a normal state of awareness.
WHAT HYPNOSIS IS NOT
- It is not sleep. The participant is thoroughly aware of their surroundings.
They may choose to ignore them. The hypnotist may ask the subject to ignore
things or to focus all attention on one idea.
- You can not get stuck in hypnosis. Either you will awaken on your own or
the state will become one of natural sleep. Sometimes a subject requires a few
more moments to return. Sometimes the subject refuses to return. This is
particularly true of stage hypnosis; if a subject feels pissed off at the
hypnotist it can be mightily gratifying to unnerve said offending hypnotist by
not responding. Even if this is the case the subject will still either return on
their own or fall asleep.
- A hypnotized person will not knowingly violate their code of ethics. Milton
Erickson messed around with this a bit and found it to be particularly true if
he made it clear that the subject was responsible for the consequences of their
actions. There are three twists here; 1. A person may do something seemingly
unethical if it is o.k. according to their moral standards especially if they
believe being hypnotized at the time is sufficient excuse. 2. Stage hypnotists
evoke some silly behavior which might ordinarily be contrary to the subject's
code of conduct. This is a result of group pressure of the forgivability of
stage hypnosis and of the streak of hamming it up in each of us. 3. A person can
be tricked. If I am told I am in a blazing hot desert sweating buckets and the
only way to get cool is to take my shirt off I might do that. I will not do that
because I am an exhibitionist. If I am directly told to take off my shirt first
I will snap back to the here and now and next I will drop-kick the lech out of
my house. Furthermore once such a maneuver is recognized the hypnotist has
utterly destroyed the subject's trust and will have no further success with
them. 668
NITTY GRITTY STUFF
First some things concerning speaking. The hypnotist ought not speak in a
monotone; not only is it unnecessary it is an annoyance. Rather she should make
her voice congruent with what she's saying. If she is describing a soothing walk
on the beach under a restful sunset she ought not sound hyper. It is useful to
use a particular tone of voice when hypnotizing people. This is helpful because
soon there will be an association between The Voice and the state. In addition
it means you will not inadvertently trip an association if you use your normal
speaking voice with someone whom you see primarily for hypnosis you are apt to
zone them out just by saying Howzit goin The Voice comes with practice and you
can pick it out after a while.
There are definite reasons behind word choices. Sense words make things more
vivid; describe the colors textures and sounds associated with that soothing
walk on the beach. Repeating words and phrases helps things sink in and adds
rhythm to your patter. You may opt to say things in a permissive way [in a
moment you may picture yourself walking upon a soothing beach; perhaps there is
a glorious sunset coloring the sky crimson and purple] or in an authoritative
way [ You are walking on a beach. The beach is soothing; it makes you more and
more relaxed. Notice the glorious sunset]. The choice of words is based on the
situation the hypnotist's style and most of all upon the personality and rules
of the subject. Make them fit.
LEVERAGE
Synonyms for this word include credibility and rapport. Leverage makes
suggestions more effective. Things that generate leverage are accurate
descriptions of present experience and accurate descriptions of future events.
An accurate description of your present experience may be that your eyes are
moving across these words and you feel the keyboard beneath your waiting fingers
and you feel the chair beneath you and you hear noises in the background that
you have not been paying much attention to until now. An accurate description of
future events can be that as you read these words you will become aware of your
left earlobe. Another is that when you take your next really deep breath your
hand may feel somewhat lighter. I base my estimation of your awareness of your
earlobe on the fact that mentioning it almost inevitably makes you think about
it. The second assertion is much shakier in this context but stronger if you
were being hypnotised. Relax your hands on your lap for a moment and inhale
deeply. Notice how your shoulders rise a little and tug your arm up a little bit
Things that are bad for credibility are ability tests and blatant
contradictions of present experience. When you use an ability test you run the
risk of it not working. They do work for many people and sometimes providing
useful information but it is very difficult to recover gracefully from an
unsuccessful ability test. The participant may reach the conclusion that they
can not be hypnotized or that you are incapable of hypnotizing them. Blatant
contradiction of present experience as you carefully scrutinize the upper left
corner of your monitor you can become aware of the little picture of a
pink-and-purple hippopotamus. Riiight. 669
Now to tie these together. If you have been correct in the past few
descriptions you increase the probability you will be in the next one. As an
example presume I am being hypnotized right now. I am told about how I feel the
keyboard under my hands as my fingers dance from key to key (correct) I glance
at my scribbling to help me clarify this thought (correct) and I hear muffled
music in the background (also correct) and as I notice these things I can feel
myself becoming more and more relaxed. The last assertion is pure speculation;
there is no reason that those things should make me feel more relaxed and no
real indication that I'm mellowing out noticing these things. However the
hypnotist has been right on three counts so far. He has acquired a little
credibility. My response is going to be Sure he's been right so far why not now
This point is somewhat esoteric; if it makes sense fine. Ifit doesn't or even if
it does read Trance-Formations listed at the end of this post. The authors go
over this in detail and in a very skillful and clear fashion. Let this stand the
more accurate you are, so much the better; a really incorrect statement or
blatant failure is apt to be disruptive.
INDUCTIONS
The purpose of an induction is to focus awareness on something and gradually
move through to evoking the intended results. The methods are many and varied.
Very often the focal point is relaxation. Progressive relaxation consists of
deliberately tensing and relaxing (sometimes just
relaxing) each part of the
body paying attention to releasing every bit of tension. Descriptions of
soothing surroundings or experiences are also used to produce relaxation.
Trance-Formations describes an induction utilizing points mentioned above. It
consists of sets of six statements. The first set contains five accurate
descriptions of present experience and one abstract or unverifiable statement
(... and these things make you feel more and more relaxed ...and while you
notice them you feel a sense of security ... and strangely enough these remind
you of wrecking Aunt Milllie's car). The next set contains four
present-experiences and two abstracts; then three present-experiences and three
abstracts and so on until you're dealing with just the abstracts. Confusion
inductions consist of confusing the hell out of someone and then providing them
with an understandable option. This confusion often consists of ambiguous
statements or plays on words. Take the words right write rite and Wright. As you
right about the right brothers you realize you have violated the rights of those
whose right this is by righting with your right instead of your left. The
intended response is a huge HUH at which point you offer an understandable
option ... and that makes you feel really silly! The option is an escape route
from all that unpleasantness and ambiguity and therefore desirable. 670
Inductions take time. It is common for an induction to take ten or twenty
minutes with a participant who has not been hypnotized much before or is unused
to your style. Signs of effectiveness the participant's responses match your
description. ... and that makes you feel really silly may be met with a smile;
depictions of relaxation are matched with visible decreases in tension. Requests
to picture scenes usually evoke rapid eye movement. If you ask your partner to
do a lot of talking you will notice changes in their manner of speaking; it
becomes quieter slower perhaps a little less well enunciated. Depending on what
you ask them to say and how familiar you are with their normal speech patterns
you may notice differences in word choices. Subjectively you or the participant
may feel more lethargic and may experience dissociation. For me that means that
I could do a lot of things like move my hand up a few inches but it would
require so much energy and I do not think it important enough at the time to
expend that energy. Also I tend to start loosing track of where I left my limbs
(tee hee); I know they're there somewhere but don't think it important enough to
bother to relocate them.
It is desirable to make series of suggestions flow as smoothly as possible.
Choppy sentences are more apt to create tension than soothe them. Flowing
sentences encourage relaxation have better rhythm to them and can possess more
leverage. Take these three phrases You feel the chair beneath you. You see the
text on the screen. You are becoming more relaxed than ever before. The simplest
way to connect them is with plain old conjunctions. You feel the chair beneath
you AND you see the text on the screen AND you are becoming more relaxed than
ever before. Next step up simultaneous words. AS you feel the chair beneath
youyou see the text on the screen AND AT THE SAME TIME you are becoming more
relaxed than ever before. The most powerful way to hook up phrases is with
causal words. SINCE you feel the chair beneath you AND BECAUSE you see the text
on the screen you are becoming more relaxed than ever before.
SUGGESTIONS CENTRAL
This is the portion of the process where you accomplish the stated purpose;
the part of the game that is binding. Suggestion styles include the following:
- Direct suggestion. This is where you flat-out say such and such is going to
happen. When you are going to bed tonight you will feel compelled to think of
purple hippos. As soon as your head touches the pillow purple hippos will occupy
your every thought. 671
- Indirect suggestion. Comprised of visualization and storytelling.
Visualization is just mentally creating the event. It is not restricted to just
pictures; whichever senses make it more real are the ones you should appeal to.
If you know the person is oriented to one sense more than another, describe with
them. ( See the purple hippos dancing on your quilt. Hear them thundering up the
hallway. Feel the floor shake with their every step. ) If in doubt it can't hurt
to use all of them. [ Most people favor either vision hearing or kinesthics so
you needn't necessarily go into how it tastes to chow down on purple hippo. If
you were visualizing walking in a flower garden however it makes sense to
include smell. Use what is appropriate.] Picture yourself preparing for bed.
Your teeth are brushed; the sounds of traffic are hushed; and the pillow feels
delightfully cool against your cheek. As you snuggle down under the pillows your
mind turns to thoughts of purple hippos.
Storytelling is more subtle than both direct suggestion and visualization.
You relate an event or anecdote which provides a sort of framework for conduct.
When I was a child every night as I went to sleep I would conjure up a rainbow
zoo dancing on my bed covers. First there would be the lions as yellow as
lemons. Following them were orange alligators... [blah blah blah through blue
ostriches..] And last and best of all were the purple hippos. They were my
favorite part of the procession; I looked forward to them as soon as my head
touched the pillow. And the last thoughts on my mind were of those purple hippos
cavorting on my quilt. If it's something really strange like the above you
probably wish to attribute it to a weird cousin or obscure newspaper clipping.
Lead into these gracefully; this example might start off with bedtime rituals in
general and in the present then remembering back to bedtime rituals as a child
then into your story. ( How many people will think of purple hippos the night
after they read this) These should be related in an appropriately serious
manner. If it's silly sound a little silly but present it as if it's important
as if you were sharing it with a friend. If you make it sound important it will
be received as such. Go gently with them too; don't holler PURPLE HIPPOS
CAVORTING ON THE QUILT. Just weave it into its surroundings. Storytelling is
best for going sideways at something for attending to integral corollaries of
the purpose. Their power is in subtlety.
- Subliminals. It is possible to mark out certain words as you say them. You
may make a certain unobtrusive gesture change pitch or loudness slightly glance
off in a certain direction -- something small enough not to require the
participant's full-blown attention but designed so they will be able to perceive
it. This is the hardest thing for me to give an example of because it's
something I have not begun to master. If you could
| Disclaimer:
Information presented here is for information and educational purposes only and not
intended to diagnose, treat, cure or prevent any condition or disease nor to be relied upon as a substitute for your own research or independent advice. YOU
SHOULD ALWAYS SPEAK WITH A HEALTH CARE PRACTITIONER OR A SPECIALIST IN THE
SUBJECT MATTER BEFORE TAKING ANY ACTION. No responsibility
is accepted for any errors, omissions, or misleading statements on these pages or any site
to which these pages connect
|
|